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A Blended Approach to Active Learning

 

Blended learning

Blended learning means a combination of online and face-to-face teaching. This can mean using the best of the best - the best use of online learning to enable classroom activities to be active and engaging learning experiences (Graham, 2006).

The aim is to encourage students to be active learners by using online technologies to enable or support learning activities that continue outside of the lecture hall, classroom or lab, and encourage students to arrive in class well prepared.

The following quote provides an additional perspective:

If technological advances are used expeditiously and teachers are less shackled by the need to provide students with access to knowledge, their skills in pedagogy can be directed towards higher level thinking abilities, and developing a climate of positive, enthusiastic learning contexts in which rigorous intellectual work can flourish. This in turn will enhance students’ self-image as effective learners. From such confidence the ability to be self-directed can develop (Arnold & Ryan, 2003).

There are many different approaches to achieving this end. You will be able to explore some of these, in relation to your own discipline and courses, during the workshop and associated activities.

 

Our Aim

We aim to bring what we have learned from educational theory and research, and from experience in working with academic staff to develop courses and modules using educational technologies, to the workshop to enable participants to benefit from and to apply appropriate theories and experiences to their own course development.

 

Learning outcomes

Following this workshop series, you should be able to:

  1. Identify opportunities for course enhancement or transformation, or problems that may be addressed using a blended learning approach.

  2. Use the educational design process to design learning activities that will realise the enhancement opportunities or resolve specific problems.

  3. Plan an online course structure, or application of an existing WebCT Vista course template, and associated materials and tools to enable or support the desired learning activities.

  4. Build a WebCT Vista course based on the above plan.

  5. Plan evaluation activities for the above course.

 

Workshop activities and time frame

This workshop is part of a series of 3 activities as follows:

 

Activity

 

Time frame

Details

1.

Educational design workshop

Half day

Considers the reasons for different approaches to using online resources and how these can be used for course enhancement. The process of designing learning activities and online resources is explained and applied to learning tasks associated with your course.

 

2.

Planning an online course

Flexible

A range of planning methods are considered to enable participants to design a course structure and course materials that will make the most effective use of online tools and templates to support the planned learning activities. This may involve a series of short meetings and online discussions as an alternative to a workshop.

 

3.

Building an online course in WebCT Vista

Half day

This is a hands-on activity with support from educational developers and the eLearning Team. Participants bring some prepared materials and build their WebCT Vista course during the workshop.

 

 

The blended learning approach

One aim of a blended learning approach is to encourage student engagement with the course. There are many ways to do this. A way that encourages stduents to be active learners is to focus student activity on learning tasks that require the students to follow a series of actions that will lead to effective learning. Such actions could include:

The UNSW Guidelines on Learning That Inform Teaching provide a valuable framework for thinking about course development around active and engaging learning activities. These should be condidered in any course development process.

See also the Learning and Teaching Unit (LTU) list of Learning Activities that UNSW students perceive to be challenging, fun, interesting, relevant and practical. This list may also suggest good learning activities for your course.

 

Guidelines for designing effective learning activities

When designing learning activities provide:

 

Workshop 1

The Educational Design process

Educational design, like any other kind of design, provides a process for reaching the outcome you want, even though the way to do this isn't apparent at the beginning. The process is there to help you to rethink the issues, to take some new ideas on board, and to find creative ways to reach an effective resolution. The process has distinct stages as set out below. These, however, are iterative rather than linear. You may frequently find that you are revisiting earlier stages, or making a start with a specific idea or resource and looking back to earlier stages rather than the other way around.

Good online course design is based on good educational methods. A lot of expensive course developments have had fairly ho hum outcomes (flops) because the educational underpinning is trivial or unsound. We will discuss methods first in the program. The emphasis on technology will increase over time and according to need.

The design process we will use begins with the following stages:

Stage 1. Reconsider the problem or goal

Consider the real nature of the problem or goal. Illustrative examples below are intended to be general. Yours will be more specific.

Problem - Students are not engaged.

Possible questions:

Problem – students can’t relate theory to practice

Possible questions:

Goal – use technology to develop a problem-solving or support tool

Possible questions:

Other important considerations are:

Activity

Reconsider the problem or goal you articulated at the beginning of the workshop to make it more specific. Discuss this with other participants if necessary but write your own on the worksheet.

A note on worksheets

These worksheets are for your own planning, and are there for you to record ideas from this workshop that you can build upon later. We would like you to share these with the program team at the end of this workshop, so we have a record of where you want to go. This will provide a basis for further support for your project.


Stage 2. What outcomes do you want to achieve?

Resources: Handout on learning outcomes and Bloom's Taxonomy of learning outcomes

The key questions at this point are:

Activity

Draft a first cut of your outcomes, using the worksheet. You may want to revisit these later.

Stage 3. Important factors for design

Resources – Guidelines, Graduate Attributes, Student favourite activities, Bloom’s Taxonomy, Quality & Timesaving material.

What do we factor in as sources of ideas or parameters for the design?

Some examples that may be relevant/important are:


Activity

What ideas do any of these sources suggest? Note a range of ideas or factors that you would like to include in your course development, and how these might enhance your course? Use the worksheet to note the range of ideas, and the specific Guidelines and Graduate Attributes that you feel you wish to include.


Stage 4. Design learning activities

Resources – Notes on learning activities

What will students do to be engaged in active learning processes that solve the problems, attain the outcomes, and include relevant factors and parameters for the design?

Activity

Consider the range of learning activities that you will include in your course to attain the outcomes you have set. Note these on the worksheet.

 

Workshop 2. Planning your course design to include your learning activities

An online course that is designed to make the most effective use of blended learning activities needs to be structured to encourage students to carry out the activities. Workshop 2 of this series will concentrate on planning a course design and developing or sourcing suitable materials for learning activities.

 

References

Arnold, R. and M. Ryan, (2003). The Transformative Capacity of New Learning. Melbourne: Australian Council of Deans of Education.

Graham, C. R. (2006). Blended learning Systems: Definition, Current Trends, and Future Directions. In C. J. Bonk. & C. R. Graham (Eds.), The Handbook of Blended Learning: Global Perspectives, Local Designs. (pp. 3-21). San Francisco: Pfeiffer.